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Spectrals Environment

These are some exterior environments I made for a game called "Spectrals". I made the landscape heightmaps in World Machine and there is also a larger rock asset here. I needed to make landscaps for a mining station, a terraced mountain, and a desert.

The terraced mountain area

The terraced mountain area

A screenshot of the terraced mountain in World Machine

A screenshot of the terraced mountain in World Machine

The mining region as it appears in the game's opening cinematic

The mining region as it appears in the game's opening cinematic

The mining region in World Machine. The roads you see were made so there was a flat area that train tracks could be placed on.

The mining region in World Machine. The roads you see were made so there was a flat area that train tracks could be placed on.

Another landscape, transitioning between the mountains and the mining area.

Another landscape, transitioning between the mountains and the mining area.

The exterior of project VIRGIL, based in the middle of the Utah Desert.

The exterior of project VIRGIL, based in the middle of the Utah Desert.

Arid Arch